

In comparison it has been pretty easy to program the actual fly-bys, switching in front of the ship once the camera is too far away. It has been quite a task smoothing out camera movement: Its one of those things where you start with 100 lines of code but eventually end up with 30 lines of code that work just like you wanted it. Also, there is built-in functionality for completely disabling the HUD on-the-fly and you can spectate other ships, something completely new in regards to the Freelancer engine. VideoMode is the feature called, and it basically allows you to see awesome fly-bys of your favourite ships. The result has been pretty elaborate and time-consuming, but its definately worth it. This always bugged me so one day I decided to dig into the code and see what I can find. I dont really want to go in detail here, so lets skip to the eye-candy feature instead and save the boring stuff for later.įreelancer has pretty much no built-in functionality for taking hud-less screenshots or shooting videos. wing folding animations (also with triggers and synced in Multiplayer) new cruise behaviour and cargo affecting ship mass (-> affects ship handling) X-Wing Alliance inspired flight model (max turning at 0.3 velocity and some other tweaks) I have been working on various stuff since my last update, a quick overview: There is a present in form of a 1080p HD ingame video when you're brave and read until the end of this post Welcome to another development blog post First I wanted to say thank you to everybody who voted for us in the MotY 2009.
